Zurück zur Übersicht

Blade of Destiny - FAQ

Nächste FAQ / Next FAQ
Grafische Navigationsleiste
Here is the English FAQ for Blade of Destiny (DSA-schicksalsklinge)and it  
has a URL for a site to get the English Star Trail FAQ (DSA- 
Strenenschweif).


FAQ & Hint sheet for Realms Of Arkania - Blade of Destiny Rev2.2
====================================================================

Section 1     Introduction
Section 2     Putting together a Party
Section 3     General hints and tips
Section 4     Potions and herbs
Section 5     Weapons and Armour
Section 6     Cornucopia (Everything that won't fit elsewhere)
Section 7     Days and Months
Section 8     People and places Warning!! spoilers
Section 9     Answers to riddles Warning!! spoilers
Section 10    Outstanding Questions

List of Contributors
--------------------
Uwe Hauck 
Dominique Bertrand 
Martin Tramm 
Rune Wilhelmsen  Amiga Solution/Hintbook
Ernst Eigenbauer 

1) Introduction
---------------
This FAQ was put together by Nigel Clarke and Sean Abrams to help
other players of the Realms of Arkania - Blade of Destiny game.
Despite being quite an old game this has no previously written FAQ
that we can find. The game is appearing in bargain bins and players
of Realms of Arkania - Star Trail who liked that may enjoy the
precursor to that game.

The third part in the series, Shadows over Riva, has been delayed
until the Summer of '96 and this may give players a chance todevelop a  
party from BoD through ST ready for when it is released.

The Star Trail FAQ can be found at Games Domain's Web site. Screen shots from Shadows overRiva can be seen at  
the Sir Tech site 
The FanPro Web site has some background material(the text is in
German). 


2) Putting together a Party
---------------------------
These are some hints and tips for putting together a party. Weassume that  
you are using advanced mode to play.

A party is made up of six characters, although a single Non Player
Character may join you at various points. We suggest 2 fightertypes  
(Warrior, Thorwalian or Dwarf), a Druid, Magician, Sylvan Elf
and Hunter make up a reasonably balanced party.

When completing the generation process or when going up levels your
characters should concentrate on getting high haggle skills,healing skills  
or spells, lockpick skills, perception/danger skills,
nature skills, survival skills, carouse skills, and orientation
skills. When raising combat values we do not tend to increase parry
levels beyond the initial level. Rather we rely on raising attack
levels to hit the enemy first and harder.

At the beginning at least two or three characters should try and get
good healing skills (wounds, disease and poison). These will be very
important during the early game.

We suggest that your Fighter/Dwarf characters concentrate on the
survival and perception/danger skills. These help in leading the
party and avoiding danger. The party leader should have goodcharisma for  
interacting with people you meet. Lockpick is another
skill choice the fighters should have.

Elves should gain skills in perception/danger, nature, survival,herb lore  
and orientation. These help with hunting for food andwater and other  
outdoor work.

Hunters should choose perception/danger, nature, survival, and
orientation skills. These help with hunting for food and water and
other outdoor work.

Druids should choose nature, perception/danger, and herb loreskills to  
allow them to gather herbs easily.

Magicians should make sure that they have good spoken, read/write
skills, ancient tongues, ancient lore etc to allow them to readscrolls,  
recipes etc. We suggest that combat spells be chosen as the
preferred Arcane Lore. In addition we strongly suggest thatMagicians  
switch skill increase attempts for Astral Points, give all
the Life/Astral points increase to Life Points and convert 5 skill
attempts to get 5 spell attempts when going up levels.

For spells we specifically recommend the following:
Magicians
    All combat spells, Horriphobus, Foramen, Pure and Clear,    Analyze,  
Transversalis and Penetrate.
Druids
    Lightning, Iron Rust and Evil Eye.
Sylvan Elves
    Lightning, Fulminictus, Eagle Eye, Balm of Roond, Rest the body
and Odem Arcanum.

Generally at least one magic user should get the dispell skills
necessary to remove petrification (Dispell Transformation) as soonas  
possible.

3) General Hints and Tips
---------------------
These are in no particular order.

a) Make a map. The bargain bin CD-ROM doesn't have a map. Having amap  
makes it much easy to work out where you need to go, especially
when you are at a harbour which doesn't show the map screen. Do this
by standing at a town exit and clicking on the map for information
and place names.

b) Visit every building in each town or village. Talk to every Innand  
Tavern keeper and their patrons for information. If necessary
split the party and use just the character with the highest carouse
skill to avoid getting drunk. The game will almost certainly lock up
and crash when this happens.

c) Make a donation and pray at every temple as this may help with
certain, minor, side quests.

d) Use tarnele on any wounded character prior to sleeping as ithelps  
recover Life Point's.

e) An alchemy set is a waste of time and carrying capacity. Buying
magic potions to recover Astral Points or using meditate is easier.

f) Magicians should meditate to turn Life Points into Astral Points
and then eat whirlweed to recover Life Points. Whirlweed is cheaper
than healing potions and can be stacked on a space. Use healing
potions as soon as you lose Life Points to reduce weight carried.

g) Use the 'analyze' spell to check if items found are magical andto find  
out the properties of the magic item. If your magician is
short of AP's then cast Odem Arcanum first to see if it is magical.

h) Save game often, 50 points is easily recovered in a fight against
just about anything.

i) Always cure wounds after combat when low level. Failure to do so
will cause the party members to frequently die of tetanus from
infected wounds.

j) Secret doors can be found by characters with high perception
skills. Make sure that the character at the front (in the left most
slot) has this skill. You can sometimes see them when bumping intoa wall  
as the game will not say "You cannot go any further" when
there is a secret door, these doors you have to go throughbackwards. You  
may also find them by attempting to go through the
wall at every likely point. Another thing to remember is that the
caves, dungeons etc are all laid out as a square so if you don't see
the complete square then generally you will have missed something.

k) When characters are about to go up a level remove any MRenhancing  
devices from them before you get the experience to reach
the new level. A bug in the game fails to increase the character'sMR  
correctly when you are using one of these devices.

4) Potions and Herbs
--------------------
Some potions and herbs are useful and others are just for
background and local colour. The healing herbs are most useful as
they can be stacked in a characters pack unlike potions. Poisons
should be used on arrows and extra strength healing potions can be
useful in combat. However whirlweed is generally the best source of
Life Points.

Healing
    Whirlweed gives back up to 10 LP's.
    Four leaf Loneberry gives back up to 4 LP's.
    Tarneles will aid in recovering AP's and LP's while sleeping.
    Healing potion gives back 10 LP's.
    Potent healing potion gives back up to 30 LP's.
    Miracle cure gives back all lost LP's.
    Antidote cures poisons.

Making money
    Most herbs that you find should be sold to herbalists in townsand  
villages. Sell excess healing potions and buy whirlweedsinstead.

5) Weapons and Armour
---------------------
Weapon        Damage    Attack    Parry     Weight
--------------------------------------------------
Cutting
 Cutlass        4-9        0         -1       70
 Sabre          4-9        0          0       60
 Mace           5-10       0         -2      110
 Kunchomer      5-10       0         -1       70
Pointed
 Knife          1-6       -3         -4       10
 Obsidian D     1-6       -2         -3       30
 Mengilbar      2-7       -3         -4       20
 Dagger         2-7       -2         -3       20
 H Dagger       3-8       -1         -3       30
 Foil           4-9        0          1       30
 Rapier         4-9        0          1       35
 Epee           4-9        0          1       35
Swords
 Short Sword    3-8        0         -1       40
 Sword          5-10       0          0       80
Axes
 Skraja         4-9        0         -2       90
 Hatchet        5-10       0         -3      120
 Orc Hook       6-11      -1         -3      120
Polearms
 Wand           2-7        0          0       70
 Quarterstaff   2-7        0         -1       70
 Catchogre      3-8       -2         -3       30
2H Swords
 2H Sword       6-16      -2         -3      160
 War Axe        6-16      -1         -4      150
Missile
 Short Bow      4-9        0          0       20
 Long Bow       5-10       0          0       30
 Crossbow       7-12       0          0      200
 H Crossbow     8-13       0          0      220
Throwing
 Knife          1-6       -3         -4       10
 Francesca      4-9       -1         -3       60
 Axe            4-9       -1         -4      120

Armour           AR       Att       Parry    Weight
---------------------------------------------------
Body armour
 Quilt           2         1          1      120
 Leather         3         1          2      180
 Toadskin        3         1          2      150
 Chainshirt      4         2          2      320
 Scale           5         2          2      480
Shield
 Shield          1         0          0      140
 Iron Shield     2         0         -1      200
Head armour
 Cap             1         0          0       90
 Pot helm        2         0          1      100
 Iron Helm       3         1          1      180
Leg armour
 Leather greaves 1         0          0       70
 Chain greaves   2         1          1       80
 Scale greaves   2         0          1      100

6) Cornucopia
-------------
a) Crystal balls are often found in the posession of enemies. Youwill find  
that casting 'analyze' on them reveals that they generally
have a spell to warn of danger. Doesn't seemed to have helped thebad guys,  
but you may find it warns of ambush or pitfalls by
increasing the danger sense (by 2) of the character holding it in a
hand while leading the party.

b) The coronet found in the Temple of the Nameless God adds 2 to MR
of anyone wearing it.

c) Gold star design amulets are either fire resistance amulets
- useful in the Pirate Cave on Manrek, or increase MR by 5 for the
wearer. The blue, flower design, amulets protect against the
Ignifaxus spell - useful when opening some chests.

d) There are several rings to be found in the game.
    Red - +2 magic resistance
    Green - Fire resistance
    Blue - non-magical

e) Scrolls of 'praises' and membership scrolls for cults are found.
We haven't found a use for them so far.

f) After finding 7 map pieces the game allows you to startsearching for  
the location of Hasgar's Grave.

g) Death's Head belts reduce your Necrophobia by 4 points whenworn. When  
fighting a zombie or skeleton the belt loses its
effectiveness and disappears.

h) A Girdle of Might can be found and increases the strength of the
character wearing it by 5.

i) To read a document you need to select it and use object ratherthan drop  
it on the eye icon. You may need several tries depending
upon who is trying to read it.

j) Numbskull and blue cough are related illnesses. If a character
develops blue cough they must be isolated from the rest of the party
otherwise they infect other characters with numbskull and blue
cough. Find an inn and have the infected character sleep until they
recover and treat those characters with numbskull outside the inn to
cure them. If any other character succumbs to blue cough then put
them in the inn after the first character has recovered, but in the
interim you must separate them from the rest of the party to  
avoidinfecting everyone else.

k) According to Ernst, in the German version of BoD there are
the following artifacts which we did not find in the US version.
This may be due to our carelessness rather than the items not being
in the game. There is a magic short sword in a house in Daspota.
There is a magic axe (Orknase?) to be found. There is a magic sickle
that increases the user's herb finding ability. A magic spear vs.
spiders is to be found in the spider cave between Ottarje and Skjal.
There is a green coronet to be found that holds the Armatruz spell
(no english translation yet).

l) The unbreakable 2-handed sword is found in the Orc Cave on the
Phexcaer to Skellelen road. At the location of the Daspota Treasure
there is a magic chainmail shirt that doesn't reduce AT and PA asmuch as a  
standard chainmail shirt.

7) Days and Months
------------------
The days of the week are:
Marketday, Praiosday, Rohalday, Fireday, Waterday, Windday, Earthday

The months are each 30 days in length:
    Summer
         Praios, Rondra, Efferd
    Autumn/Fall
         Travia, Boron, Hesinde
    Winter
         Firun, Tsa, Phex
    Spring
         Peraine, Ingerimm, Rahja
    Days without a name (5)

During Winter you will find it impossible to travel across theHjaldor  
Mountains. You may have to defer visiting some locations or
travel by ship.



WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING



HERE FOLLOWS INFORMATION THAT MAY SPOIL THE GAME FOR YOU









8) Places and People
-----------------
Location       Person                  Information
----------------------------------------------------------
Hetman         Innkeeper              Problem at Old Ungalf
Oremo Inn                             Hetman's looking for heroesThorwal    
                            proclamation (possibly any
                                      inn in Thorwal). This is the
                                      first place to go after
                                      searching around in Thorwal so
                                      you get the message about the
                                      Old Ungalf and hear the
                                      proclamation from the Hetman.

Hetmans House  Hetman                 Gives Letter of IntroductionThorwal   
                             to gain entrance to armoury                    
                   and to get people's help. You
                                      must have this LoI to get at
                                      least one and possibly more
                                      map pieces. Visit here after
                                      Hetman Oremo Inn to get LoI           
                            for the armoury so that you                     
                  can get properly equipped.
                                      Gives you a name to start.
????????       Jondra                 Gives letter? to allow you to
Thorwal                               get into the armoury.
Armoury                               Allows you to get up to 30 D
Thorwal                               worth of weapons if you have          
                             the LoI from the Hetman.

Old Ungalf     Master Dramosch        Gain experience by defeating
Thorwal                               bandits. 4 floors. Visit here         
                              after the armoury to gain                     
                   experience and get some                                  
      potions, loot etc.

Healer         Noro Mystico           Good healer
Thorwal

Chandler       Stoerrebrandt          Best selection of goods
Thorwal        Grossberg

Amourer        Grollo                 Best weapons
Thorwal        Gumbladsson

Magicians                             Can remove curses and identify
Academy                               magic items.
Thorwal

Felstyn        Isleif Olgardsson      Descendant of Hyggelik
                                      Gives map piece                       
                Gives 3 names.

Angbodirtal    Bjorn Hjallasson       Gt, Gt Grandson of Hyggelik
                                      Gives 2 Names.

Varnhome       Eliane Windenbeck      Will give map piece after the         
                              party destroys the Temple
                                      of the Nameless God.                  
                     Gives 3 names.

Ottarje        Hjore Ahrensson        Map piece (false)
                                      Gives 3 Names.

Skjal          Jurge Thorfinsson      LoI from Hetman required for
                                      map piece. Gives 4 Names.

Hjalsingor     Algrid Trondesdottir   Sold map piece to a merchant          
                             (Kolborn). Gives 2 Names.

Orvil          Umbrik Sevenstones     A druid who asks the party to         
                                destroy an evil druid in the
                                      area. Will give a Letter of           
                            Introduction to Tiomar in
                                      Brendhil and 2 names.

Brendhil       Tiomar Swafnildsson    Needs letter from Umbrick             
                          Sevenstones to give you the
                                      map piece. Gives 3 Names.

Pride of Hjalland Swafnid Egilsdottir Will give you a ride and will
Boat                                  give a map piece to you in            
                           Aryn and 3 names.

Phexcaer       Alrik Derondon         False lead?
               Gerbold                Smith in lower right corner           
                            of town - false lead?.


Vidsend        Ragna Firundjasdottir  Needs careful choice of words
                                      to gain map piece from her.           
                            Gives 4 Names.

Thoss          Yasma Thinmarsdottir   Moved from Clanegh
                                      Map piece stolen by man with 2        
                               'brutes'. He is in the ruins                 
                      on the road to Rybon. Gives 2
                                      names.

Breida         Asgrim Thurboldsson    Descendant of one of                  
                     Hyggelik's party. Gives 2                              
         names.

Road from      Merchant Kolberg       Has map bought from AlgridVarnhome  
to                           Trondesdottir in Hjalsingor.
Daspota                               Charges 50/60D but allows you to
                                      to trade with him to get the
                                      funds. He says that he can be
                                      found in Clanegh if you don't
                                      wish to trade at this
                                      point. This is a random
                                      encounter sometimes elsewhere.

Daspota                               Pirate town with plenty of
                                      fighting and lots of loot             
                           that you can sell.
                                      Old man wants writ ?

Pirate Treasure Cave                  Lots of pirates, 2 floors.
Road from Rybon
to Thoss.

Leaping Salmon Innkeeper              Yasma Thinmarsdottir now Thoss        
                          lives in Hasgar's house

Ruins on       Sorceror               Has map piece from Yasma. The
Thoss to                              ruins are maze like, haveRybon road   
                          many secret doors. Use bag                        
               from orcs in NE corner of room
                                      to gain entry to rest of              
                         ruins. 3 floors.

Road from      Olvir Gunridsson       Tells tales and sings songs.Ala to  
Orvil

Old Inn                               Lots of secret doors,
on road from                          Zombies. Death's Head belts.
Daspota to
Ottarje

Ljasdahl       Alwine Terhaas         Good chandler

Ljasdahl                              Temple of Nameless God
Ruined shack                          2 floors.

Spider Cave                           Priests have weapon breaking
on road from                          Spells. Use crystals fromOttarje to  
Skjal                      spiders on altar.
                                      Heptagram with SNATCAM, You           
                            need this to exit the teleport
                                      trap (in the second floor, in         
                              the middle of the map is a                    
                   area with a secret entrance,                             
          beside the chest there is a                                       
teleport, which takes you to a                                      square  
on the first floor. You                                       can only  
leave via another                                      teleport, which  
asks you for                                      the spidermaster.         
                              (just type SNATCAM backwards)
                                      2 floors.

Prem           One Leg                Best herbalist

Sperm Whale    Innkeeper              Old mine rumour and NPC
Prem                                  Garsvik (Thorwalian)

Old Mine                              The mine is near the river
Prem                                  (east side) and in the north
                                      of town. There is a weapon            
                           shop nearby.
                                      There is no fighting involved
                                      but you gain a lot of
                                      experience.                           
            This is not easy to find as it                                  
     occupies a plain green square,
                                      there is no indication of it
                                      until you actually try to             
                           enter the square.

Runin Lighthouse Faenwulf             Excellent healer

Runin Island                          Pirate cave. Lots of pirates.
Cave on road                          Dragon sends the party on a
to Lighthouse                         quest.

Tjanset        Morvan                 Excellent chirugeon(healer)

Pirate cave                           Dangerous trap at end.Road from       
                       Treasure of 100 D and goldManrin to                  
            jewelry. This is a good place
Brendhil                              to use that Fire's Bane spell
                                      and fire resistance amulet.

Upper Orcam    Morka                  Good armourer

Upper Orcam                           Veteran Dwarves, good for exp.
Dwarven dungeon?                      Treasure of 400D at end. Use
                                      the statue with the movable           
                            arm to assist in crossing
                                      the pit.

Road from      Robbers                Lots of experience and an
Felstyn to                            amulet (+5MR)
Orkhanger

Beetle Cave                           Lots of stagga beetles, goodRoad  
from                             experience.
Orkhanger to
Felstyn

Snapper Inn    Harika                 NPC She Rogue who will joinPhexcaer   
                            the party for 20D?.

Road from      Griffons               Answer riddle to avoid being a
Phexcaer to                           hostage. (This encounter is
Hermit Lake                           with a Dragon (Drachen) in the
                                      German version of BoD).

               Unicorn                Promises map piece, you may
                                      have to return in a week's            
                           time to get it.
                                      (also sometimes found on road
                                      from Felstyn to Hermit Lake).

Hermit Lake    Hermit                 Hermit's stew recovers LP's
                                      Going round Hermit lake and
                                      climbing the pillar can give          
                             clues to the date of the Orc                   
                    attack and also information on                          
             the location of some of the                                    
    map pieces. You can get some
                                      useless information. We don't
                                      know the trigger for the              
                         correct information.

Orc Cave                              Need name from statue toon road from  
                         answer riddle. Make sure thatSkelellen to          
                 you get the Orc document, it
Phexcaer                              needed to find the Orc camp           
                            for the end game.

Hasgar's Grave                        You need to have at least 7 map
Road from                             pieces for the game to allow you
Phexcaer to                           to find this location.
Skelellen                             There are lots of zombies here
                                      I strongly suggest that you save
                                      game before entering.

9) Answers to Riddles
---------------------

Griffon/Drachen
Riddle - When it is whole it symbolizes movement, when in half
symbolizes one's end.

Answer - Wheel (Boron's symbol, used as a grave marker)

Orc Cave
Riddle - Who is the Lord of Death, Master of Blood and of Revenge.

Answer - Found on one of the statues earlier in cave.

Spider Cave
Riddle - What is hard as iron and transparent as glass.

Answer - ??????????????????????

10) Oustanding Questions

Temple of Nameless God
What use are the black statue and the praises and membershipscrolls?

Prem
Where is the free fighters academy on top of the hill by the town?It is  
mentioned in the glossary/index in the PDF file on the bargain
bin CD-ROM.

Daspota
What is the writ needed by the old man and where can I find it?

Hasgar's Grave
How do you open the door with two mirrors on the second floor?

Orc Cave
What use is the Red moon disk?

Various locations
What use are the (iron, bronze, red, gold etc.) keys that you find?
With the exception of one found in the cave on Runin, none seemto be  
specifically needed to open any doors.

A Ship of Death/Ghost Ship with 3 floors/levels and a crew ofZombies  
appears at sea but in about 3 or 4 run throughs of BoD we
have never seen it.

Here is a list of some NPC's that did not appear in the
games that we played - I don't have any more information.

Ardora, ?
Curian, Magician L9 in ?
Erwo of Collbrink, Rogue L4 in Manrin
Nariell, Huntress L6 in Clanegh
?, Warrior L? on Ship of Death

Email comments and suggestions on this FAQ to<nclarke@bda-hp.bda.nasa.gov>

Nigel J. Clarke