VR 2005 Tutorial #4:
Real-Time Collision Detection for Dynamic Virtual Environments
Sun Mar 13th, 2005, 9:00 - 12.30h (half day).
Organizer
Gabriel Zachmann (Bonn University)
Presenters
Gabriel Zachmann (Bonn University)
Matthias Teschner (Univ. of Freiburg)
Stefan Kimmerle (WSI/GRIS Tübingen University)
Bruno Heidelberger (ETH Zürich)
Laks Raghupathi (INRIA Rhone-Alpes)
Arnulph Fuhrmann (Fraunhofer Institute for Computer Graphics)
Slides
Abstract
Collision detection is an enabling technology for many virtual environments, games, and
virtual prototyping applications containing some kind of physically-based simulation (such
as rigid bodies, cloth, surgery, etc.). The persistent interest in collision detection by
both academia and industry is due to the large variety of applications as well as new
challenges in new application domains, such as virtual clothes fitting. This tutorial will
give an overview of the different classes of algorithms, and then provide attendees with
in-depth knowledge of some of the important algorithms within each class, focusing in
particular on recent approaches, such as stochastic methods or image-space techniques.
Attendees will learn to select the one most appropriate for their application, and
implement it with only very little further research. The intended audience are
practitioners and students working in 3D computer graphics. Topics to be addressed -
hierarchical collision detection - stochastic methods - distance fields - spatial
subdivisions - image-space techniques - continuous collision detection - non-polygonal
object representations (e.g., point clouds)
BibTeX entry
@INPROCEEDINGS{VR05_tut,
author = "G. Zachmann and M. Teschner and S. Kimmerle and
B. Heidelberger and Laks Raghupathi and A. Fuhrmann",
title = "Real-Time Collision Detection for Dynamic Virtual Environments",
booktitle = "Tutorial #4, IEEE VR",
year = "2005",
month = mar # "13",
address = "Bonn, Germany",
url = "http://www.gabrielzachmann.org/"
}
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Gabriel Zachmann
Last modified:
Sat Sep 10 16:02:44 MDT 2005