Vortragende(r): Espen J. Aarseth, Ph.D.
(Center of Computer Games Research, IT University of Copenhagen)
How do we understand meaning and referentiality in games?
Are game worlds and game objects ficticious, e.g. like literary worlds and objects?
Is semiotics sufficient to understand the production of game meaning?
In this talk, two models will be presented for understanding the dual layers of game meaning and the tripartite nature of game objects.
A short biographical remark and links you find at:
Everybody welcome, in particular all those interested in games.