Vortragende(r): Prof. Patrick Olivier
(Open Lab, Newcastle University, UK)
Firstly, this is NOT a technical talk. It’s a talk about a research initiative in Digital Civics, that we are undertaking in Newcastle upon Tyne (UK), that is seeking to re-frame “users” as “citizens” and design digital technologies with and for citizens that move away from traditional “transactional models” of local government to create more “relation” citizen and community oriented services. I will be describing the history and pragmatics of this endeavor by reference to our four main areas of concern: local democracy (including planning); learning; social care and public health. To do this I will outline some initial digital community services and digital technologies that aim to realize relational models of local government services, including Feed-Finder (a community-led breast feeding advocacy service), App Movement (a community commissioning platform for Apps), Bootlegger (a community video commission service), PosterVote (a lightweight voting technology for scaffolding local activism) and EventMovement (a grassroots commissioning system for events). Digital Civics is a highly cross-disciplinary and action-oriented research endeavor and I will also summarize our two large-scale activities in this space: our EPSRC Centre for Doctoral Training in Digital Civics and our EPSRC Digital Economy Research Centre. We are always on the lookout for collaborators, and I would be very interested to hear people’s thoughts on the potential relevance of Digital Civics to the citizens of Bremen!
I am Professor of Human-Computer Interaction in the School of Computing Science, Newcastle University. I founded and currently lead Open Lab, Newcastle University's centre for cross-disciplinary research in digital technologies (previously called the "Digital Interaction Group" but renamed when we moved out of Culture Lab in May, 2015). My particular research interests include the application of social and ubiquitous computing to education, health and well-being, as well as the development of new approaches for interaction (such as novel sensing platforms and interaction techniques) and human-centred design methods.