CONCEPTs and GAMEDESIGN (finished)
- General Features
- Multiplayer Features
- GAMEPLAY
The VLFs
Creating, Findig, trading
Collecting Items
Interaction
Communication
Competition
Raising and Training
Customization
Single- / Multiplayer Aspects
Gaming Sites and Publications
Saving, Loading and Persistence
- THE GAME WORLD
- GAMESTORY
- REPRESENTATION of the real in the virtual world
Overview
Travel, Scale, Characters, Locations, Weather, Day&Night
PRE-IMPLEMENTATION PHASE (finished)
- CONCEPT: Game Engine
- CONCEPT: Rendering System
Overview
Map view concept
Players view to the game
- CONCEPT: Architecture and Modules (client / server side)
Character Module
Interaction Module
Positioning/Location Module
Training Module
Sound Module
Menu Handler
Visualization Module
Server Modules
Bluetooth Module
Map Module
VLF module
Game Control Module
- GENERAL GAMEPLAY FLOWCHARTS
- VISUALS
Moodboards, Character Sketches, Backgrounds
Sketches
- USER INTERFACES
Concepts / Flowcharts
IMPLEMENTATION
(finished / running)
- Stage I (finished Dec. 05)
- Stage II (finished in Jan. 06)
- Stage III (finished in Mar. 06)
TESTING
and REVISION PHASE (finished)
- starting January 2006
RELEASE
/ PUBLICATION (running)
- first prototype released fordownload in
February 2006
- 2 scientific papers accepted for conferences