Paper Prototyping
During the intensive, hard discussed game design phase, we used paper models to test interactions and game flow. Different screen elements were representatives for items, menus and dialogue boxes. Here are some scenes from the testing days.
Design & style process - examples
Until designs and layouts reach their final state, dozens of Photoshop sketches are made. This is how Vlfs and dialogue windows will look like.
Client screen
Picture one shows our first implementation, picture two and three are the final designs.
Copyright (C) 2005 by exNeMo Group, University Bremen - All rights reserved
Last change on this page: 11.02.2006

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