Virtual Reality as a Tool for
Verification of Assembly and Maintenance Processes
Paper
Abstract
Business process re-engineering is becoming a main focus in
today's efforts to overcome problems and deficits in the automotive and
aerospace industries (e.g., integration in international markets,
product complexity, increasing number of product variants, reduction in product
development time and cost).
In this paper, we investigate the steps needed to apply virtual reality
(VR) for virtual
prototyping (VP) to verify assembly and maintenance processes.
After a review of today's business process in vehicle prototyping,
we discuss CAD-VR data integration
and identify new requirements for design quality.
We present several new interaction
paradigms so that engineers and designers can experiment naturally with the
prototype.
Finally, a user survey evaluates some of the paradigms and the acceptance
and feasibility of virtual prototyping for our key process. The results
show that VR will play an important role for VP in the near future.
Keywords
Virtual environments, virtual prototyping, digital mock-ups,
assembly and maintenance process, user acceptance, direct manipulation.
BibTeX entry
@ARTICLE{Zach99
, key = "Zachmann"
, author = "Antonino {Gomes de S{\'a}} and Gabriel Zachmann"
, title = "Virtual Reality as a Tool for
Verification of Assembly and Maintenance Processes"
, journal = "Computers \& Graphics"
, year = 1999
, volume = 23
, number = 3
, pages = "389 --403"
}
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Gabriel Zachmann
Last modified:
Sat Sep 10 15:53:30 MDT 2005