Natural Interaction in Virtual Environments
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Abstract
This paper presents a number of algorithms necessary to achieve natural
interaction in virtual environments; by "natural" we understand the use
of a virtual hand as naturally as we are used to manipulate our real
environment with our real hand.
We present algorithms for very fast collision detection, which is a
necessary prerequisite for natural interaction.
In addition, we describe a framework for preventing object penetrations
while still allowing the object's motion in a physically plausible way.
Finally, we explain a model for naturally grasping virtual objects without
resorting to gesture recognition.
Keywords
Virtual prototyping, virtual reality,
collision detection, gesture recognition,
physically-based interaction.
Location
Workshop über Trends und Höhepunkte der Graphischen
Datenverarbeitung (Proc. are English mostly),
Nov. 2001, Universität Tübingen;
GI Fachausschuß 4.1 Graphische Datenverarbeitung.
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Gabriel Zachmann
Last modified:
Sat Sep 10 15:55:57 MDT 2005