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GLEffect::EffectInformation Struct Reference
Provides general information about an effect. IMPORTANT: Don't forget to initialize this struct with values appropriate for your effect, as these control major aspects of the image loading mechanism. The fileDialogNames[] is optional, but initializing these with some descriptive names like 'Textures', 'Alpha masks' etc. may be a good idea. ;).
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#include <GLEffect.h>
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Public Attributes
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The documentation for this struct was generated from the following file:
Generated at Fri Apr 19 16:53:06 2002 for GLFramework by
1.2.6 written by Dimitri van Heesch,
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