Natural Interaction in Virtual Environments
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This paper presents a number of algorithms necessary to achieve natural
interaction in virtual environments; by "natural" we understand the use
of a virtual hand as naturally as we are used to manipulate our real
environment with our real hand.
We present algorithms for very fast collision detection, which is a
necessary prerequisite for natural interaction.
In addition, we describe a framework for preventing object penetrations
while still allowing the object's motion in a physically plausible way.
Finally, we explain a model for naturally grasping virtual objects without
resorting to gesture recognition.
Virtual prototyping, virtual reality,
collision detection, gesture recognition,
Workshop über Trends und Höhepunkte der Graphischen
Datenverarbeitung (Proc. are English mostly),
Nov. 2001, Universität Tübingen;
GI Fachausschu▀ 4.1 Graphische Datenverarbeitung.
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