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GLEffect::EffectInformation Struct Reference

Provides general information about an effect. IMPORTANT: Don't forget to initialize this struct with values appropriate for your effect, as these control major aspects of the image loading mechanism. The fileDialogNames[] is optional, but initializing these with some descriptive names like 'Textures', 'Alpha masks' etc. may be a good idea. ;). More...

#include <GLEffect.h>

List of all members.

Public Attributes

Data members

The documentation for this struct was generated from the following file:
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