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Todo List

class FloatEditor
Implement additional slot for reseting value to default.

class GLEffect

class GLFramework
There are a few small things left here and there. In the near future I will link in the FreeImage library so that the program can support additional file formats like TGA, JPG, etc.

class PolygonShapeEditor
Only rectangular regions are implemented so far. The code for spherical regions is implemented, but needs testing and adaequat UI representation

member GLFramework::addToStatus(const QString &line)
Provide a smarter status display...

member GLFramework::cleanUp()
Some additional cleanup may be added here later

member GLFramework::enableMemTracker(bool en)
UNIX-specific section in updateMemoryTracker()

member GLFramework::fetchCurrentImage(unsigned int listNum=0)
Streaming mode....

member GLFramework::fetchImage(unsigned int listNum, unsigned int imgNum)
Streaming mode....

member GLFramework::fetchNextImage(unsigned int listNum=0)
Streaming mode....

member GLFramework::fetchPreviousImage(unsigned int listNum=0)
Streaming mode....

member GLFramework::getFileNames(unsigned int listCount)
Streaming mode....

member GLEffect::GLEffect(GLFramework *parent_gui)
Additional init may be added later

member GLFramework::GLFramework(QWidget *parent=0, const char *name=0)
New effects will be gradually added here as they are ready

member GLView::GLView(QWidget *parent, GLFramework *parentGui, QGLFormat *glFormat, const char *name=0)
Some additional init may be added here later.

member GLFramework::onLoadFiles()
Streaming mode

member GLFramework::onQuit()
Fix that damn dialog box...

member PolygonShapeEditor::PolygonShapeEditor(QWidget *parent=0, const char *name=0, WFlags fl=0)
Have to check if mShape is null. Right now, no such check is performed, which could lead to seg faults if the user tries to edit a shape before pointing the editor to it.

member GLEffect::showControls()
If this 'docking' behaviour proves to be irritating, I'll introduce an additional parameter with which to turn it on and off.

member GLFramework::updateMemoryTracker()
UNIX part of implementation

member FloatEditor::valueChanged(double v)
find out what this method was used for and comment it accordingly, or remove it if not used anymore.

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