During my time as a research assistant at Fraunhofer IGD,
I have worked on several "small" projects.
This was a student
project. The idea was to produce a demo to show
how modeling could be done within a virtual environment.
What you see is a cube of "virtual clay". This can be modeled by the
a dataglove just by pushing the clay with the fingers of his virtual hand.
This demo was kind of a virtual game with wich we wanted to find out whether
or not immmersive interaction is more efficient than the classic desktop
The game was a 3D puzzle. The task of the user was to put all the pieces
together in order to get the complete shape.
The result was, in a nutshell, that the dataglove was more efficient than the
spacemouse, which was more efficient than the desktop mouse.
Wolfgang Felger: How interactive visualisation can benefit from multidimensional
input devices. Visual Data Interpretationen Proc., SPIE 1668, J.R. Alexander (ed.),
The idea of this demo was to visualize the production process in VR and
evaluate the ergonomic and safety issues for the workers by
immersing oneself in the virtual environment.
This was our first architectural model in VR.
If I recall correctly, this demo was done with our very first VR system,
some time during the first half of the 90's.
Sat Sep 10 16:01:37 MDT 2005